✳ STATIC RIOT.
STATIC RIOT / PUBLISHED PROTOTYPE MATH V11

OPEN
THE NUMBERS.

The original 6×5 Cluster Pays engine: five or more matching symbols connected horizontally or vertically. Outlaw's Go Wild and Dracula's Lair share the same public model. Each mode has an exactly calculated 98% theoretical return across its independent finite draws.

01 / COMPLETE ROUNDS

RETURN BY MODE.

ModePriceTheoretical RTPStarting free spins
Base game1× base bet98.000000%Natural 3/4/5 FS:8/12/12
Feature Bet / Bonus Hunt3× base bet98.000000%Same three tiers;5× natural frequency
First bonus120× base bet98.000000%8
Second bonus240× base bet98.000000%12
Epic bonus1,000× base bet98.000000%12

A complete round includes its base spin, cascades, features, natural bonus and retriggers. Every event combined is capped at 10,000× the selected base bet. Base bets are €0.05–€400 in whole cents; the maximum complete-round prize is therefore €500 at €0.05 or €4,000,000 at €400. Every bought or natural bonus pays at least 10× base bet; only an earned-prize shortfall receives a visible final top-up.

02 / ORIGINAL CLUSTER ENGINE

ONLY PAYING CELLS GLOW.

Five or more regular symbols connected horizontally or vertically form a paying cluster. Diagonal contact alone does not pay. The ten regular types are four themed symbols plus A,K,Q,J,10 and 9. Wild substitutes for regulars and may join a qualifying component of each regular type. A remaining all-Wild group pays as the highest regular if those Wild cells have not already paid with a regular group.

Supercascades remove every regular copy of a winning type across the board and the paying Wild cells. Only the actual paying-cluster positions become gold marks; removed copies outside the paying group are not marked. Surviving symbols fall in their column order. Each spin permits up to eight cascade wins. FS, converters, pots and board multipliers survive supercascades.

03 / INDIVIDUAL CONVERSIONS

FUSES, ECLIPSES & POTS.

After cascades, a Storm Fuse in Outlaw's Go Wild or Blood Eclipse in Dracula's Lair activates individually marked positions. A board Collector Pot can activate existing marks without a converter and joins the first wave as a pot. A pot without marks does not activate. FS positions never convert. Highlights are not expanded into entire columns. Base-game gold marks expire after every base round, including rounds without a converter; they can persist only through that spin’s cascades and conversion decision. Bonus persistence follows the tier rules below.

Multipliers affect orthogonally adjacent coins and pots. Every integer 2× through 100× has weight 1/(v−1)^1.5. Adjacent factors combine once each. Board multipliers retain one final-board factor across waves and work from outside the converted field when touching money. An isolated symbol shows no number and changes no award. Pots apply the factor after collecting their bounded pool. A pot starts a new wave, up to four.

Relative board-special draw weights (converter / pot / multiplier): Base 0.06 / 0.02 / 0.4; First 0.8 / 0.1 / 0.15; Second 1.8 / 0.2 / 0.25; Epic 0.2 / 0.3 / 0.4. These are weights alongside regular symbols, not percentages. Epic additionally guarantees a converter. Reveal probabilities (coin / multiplier / pot) are Base and First 98.5% / 1% / 0.5%, Second 97% / 2% / 1%, Epic 95.5% / 3% / 1.5%.

04 / FIXED TIER DENOMINATIONS

THE COIN IS THE PRIZE BASIS.

Coin faces are actual base-bet multiples before adjacent boosts. They are never reduced by a global payout normalizer. Second-tier coin faces are at least 1×; Epic faces are exactly 2×,5×,10×,20× or 50×. Natural and bought bonuses sample the same canonical tier catalogue. Their grids, fixed ordinary-symbol prizes, coin faces, pot rules, retriggers, minimum, caps and event-level cent allocation are identical for the same bonus index and rounding draw.

Tier / profileFace value : selection weight
Base0.2:40 ·0.4:30 ·0.6:20 ·1:9 ·2:1
First standard0.2:32 ·0.4:24 ·0.6:16 ·0.8:10 ·1:8 ·2:5 ·3:3 ·4:2
First charged2:20 ·3:30 ·4:50
Second standard1:84 ·2:10 ·5:4 ·10:1.5 ·20:0.5
Second charged5:50 ·10:35 ·20:15
Epic standard2:98.5 ·5:1 ·10:0.3 ·20:0.15 ·50:0.05
Epic charged10:20 ·20:40 ·50:40

The source generator uses standard/charged profile weights First99.5/0.5, Second99/1 and Epic98/2. These are nominal seed-generation weights. Actual play selects fixed, weighted catalogue outcomes, so observed profile/action frequencies differ from those priors. Profiles select valid face denominations without changing their monetary value. Bronze/Silver/Gold are artwork grades; the displayed numeric face supplies the monetary basis.

05 / DECLARED CEILINGS

LIMIT AND MAX WIN.

Each coin, pot and carried pot pool is limited to L, in actual base-bet multiples:100 for First,500 for Second,1,000 for Epic or base. Coins pay min(L,face×adjacent-factor-product). In reveal order each pot pays min(L,(current-wave coin sum+earlier-pot pool)×adjacent-factor-product); the pool then becomes min(L,pool+pot). It carries between waves of that activation and resets for the next. Coins also pay independently. Pot pools use the individually limited coin values and bounded earlier-pot carry before the complete-round cap and final cent allocation. They are not recalculated from source awards clipped by MAX WIN. A visible POOL caption shows the collection basis when source awards and the pool differ; the final numeric amount on each coin or pot is its exact, once-only Demo Balance credit.

A raw cell ceiling displays LIMIT. A canonical bonus applies its own 10,000× ceiling to later events in payout order, with a separate MAX WIN flag. Cap-crossing events can be partial and later events zero; these marked exceptions can be below a normal denomination. A natural bonus retains that exact purchased payout. Its preceding base prize is limited to the remaining room under the combined 10,000× cap, even when this means the base prize becomes zero. No proportional reduction shrinks every coin.

Public fields preserve the authored face (faceBaseValue/faceValue), pot collection pool (collectedBaseValue/collectedValue), requested boosted award (requestedBaseValue/requestedValue), post-cell-limit award (nominalBaseValue/nominalValue) and final EUR settlement (value). capApplied marks the cell ceiling; roundCapApplied marks the full-round ceiling. Animation does not create additional credit.

06 / SIX NAMED BONUSES

FEATURE RULES.

120× ·8 FREE SPINS

DUST & DYNAMITE

Dracula's equivalent: Coffin Awakening. Normal-tier converters appear occasionally and are not guaranteed on entry. Marks accumulate until a converter or pot activates them, then reset. Pots and multipliers are less frequent than in higher tiers.

240× ·12 FREE SPINS

HIGH NOON HEIST

Dracula's equivalent: Blood Moon Ritual. Converters appear more often, marks persist throughout the bonus, and coin faces start at 1× base bet. No tier upgrades occur.

1,000× ·12 FREE SPINS

OUTLAW'S LAST STAND

Dracula's equivalent: Eternal Night. Every spin contains a converter. Marks persist, coin faces are 2/5/10/20/50× and no Bronze artwork appears. Retriggers work in Epic too.

In every bonus tier,2 FS symbols add 2 spins and 3 FS add 5 spins. Bonus spins never contain more than 3 FS, and every column has at most one FS throughout initial boards and cascades. The source generator nominally schedules 1% two-FS and 0.15% three-FS events per spin. Actual weighted two-FS/three-FS rates per played spin are First 1.102674%/0.173858%, Second 1.217820%/0.216737% and Epic 1.112896%/0.215941%. These differ from source-generation priors because the public catalogue has fixed selection weights. The 100-played-spin ceiling includes retriggers and truncates any extra spins at that limit.

No converter or pot is forced on the first spin. One real five-cell cluster is placed on a randomly selected bonus spin to ensure genuine earned play in every bonus. Base scenarios retain their 22% seeded column-cluster injection. These are disclosed generation rules of the finite catalogue. Non-entry Base rounds also include genuine failed FS teases: nominal single/double-FS probabilities are 14%/4% in Base and 18%/8% in Feature Bet, conditional on no natural entry. One or two FS in a base spin never award a bonus. The rarer 2/3-FS retrigger probabilities above apply only inside bonuses.

07 / EXACT CATALOGUE

FIXED, PUBLIC SELECTION WEIGHTS.

Each tier has 8,192 canonical seed scenarios. Selection mixes a uniform full catalogue with a uniform feature-rich subset. First has 512 mapped source seeds selected sequentially from source index 8,192 onward, each with raw feature prizes from 120× to below 240×; these occupy catalogue slots 7,680–8,191. Second’s 706 rich seeds have feature prizes from 240× to below 480×; Epic’s 953 have at least 1,000×. Every source mapping, rich index and mixture probability is public. This fixed finite model is selected before the wager and never adapts to a balance, player, session, win or loss history.

Base and Hunt preserve natural-entry probability exactly: 32/8,192 (0.390625%, 1/256) and 160/8,192 (1.953125%, 5/256). Entry prefixes remain uniform. Only non-entry outcomes use the feature-rich mixture; rich subsets contain 57 Base and 55 Hunt scenarios with actual positive feature awards. Conditional on entry, an independent uniform 8-bit draw selects 253 First, 2 Second and 1 Epic out of 256. The independent bonus-index draw uses exactly the purchased tier’s weighted sampler. Natural and bought bonus distributions are identical.

08 / EXPECTATION & CENTS

ORDINARY SYMBOLS STAY ORDINARY.

Every mode uses the same explicit ordinary cluster paytable, multiplied only by the regular symbol’s published factor. All previous mode/tier payout scalars are 1. For example, six Js pay 0.2 × 0.8 = 0.16× base bet and six roses pay 0.2 × 3 = 0.60×; together 0.76× before separate feature awards, whether in Base, Hunt or any bonus. Coins, pots and boosts supply the larger prizes. Exact expectation sums the fixed selection probabilities, including top-ups, event caps, natural-tier weights and the bonus-priority combined cap.

A tier’s rich-mixture probability is solved from the uniform and rich-subset expected prizes: alpha=(target-uniformMean)/(richMean-uniformMean). Base/Hunt solve the equivalent mixture only among non-entry prefixes. No calibration multiplier increases an ordinary win, changes a coin face, or adds an unexplained prize. Weighted distribution prefix sums integrate the independent canonical bonus under the shared 10,000× cap.

Authored monetary prizes have exact 0.005× base-bet precision. Integer arithmetic multiplies these units by the whole-cent stake and computes the cent remainder exactly, avoiding floating-point half-cent drift. The bonus and combined natural round share one uniform cent-rounding draw. The bonus keeps its exact purchased payout cents; the base prefix receives the nonnegative rounded residual. Canonical bonus events are never rewritten, and no natural-entry-specific top-up redistribution occurs. Ledger receipts prevent duplicate credit after interrupted animations.

09 / INSPECT AND VERIFY

ONE PAYTABLE. WEIGHTED FEATURES.

ModeOrdinary cash scalarRich-mixture probability
Base non-entry10.04197193730773871
Hunt non-entry10.04939488169866126
First10.692772219250796
Second10.5371477273147933
Epic10.25921079793744156

A rich-subset seed also remains eligible through the uniform branch, so its total probability is (1-alpha)/8192+alpha/richCount for a bonus. Non-entry Base/Hunt probabilities additionally multiply by their non-entry mass. Entry-prefix probabilities remain exactly1/8192. The public JSON and module contain the same fixed data.

GET /api/v1/math publishes the rules and factors. POST /api/v1/simulate uses the same actual-stake engine. Verify with npm run math:audit, node scripts/stake-audit.mjs, node scripts/mechanics-check.mjs, node scripts/board-multiplier-check.mjs, node scripts/fs-trigger-check.mjs and node scripts/bonus-parity-check.mjs. Recalibration changes only static source weights through an explicit development command.

PUBLIC MODEL SOURCE ↗ CATALOGUE DATA ↗